Xbox Dashboard Redesign

Read time:

6 min

Company:

Xbox

Industry:

Gaming

Start: May. 2022

End: Sept. 2022

Duration:

5 months

As a gamer and a designer, I wanted to take on a personal project that sat at the intersection of both. The Xbox dashboard was something I used every day, and something I heard other gamers complain about just as often. The interface was cluttered, navigation was buried, and the background art was barely visible behind a wall of tiles and advertisements.


I set out to redesign it. Working solo, I ran surveys with 20 gamers, conducted card ranking exercises with 10 participants, and used those findings to inform design decisions from sketches through to a final high-fidelity prototype. The goal was simple: make the Xbox dashboard feel like it was built for gamers, not advertisers.

My Role

This was a solo project from start to finish. I owned every phase: research, design, survey distribution, card ranking facilitation, sketching, wireframing, user testing, iteration, and high-fidelity prototyping in Figma. The gaming community was my research pool. I brought the questions, they brought the honesty.

Problem

Through a survey of 20 Xbox users, one theme came up repeatedly. The dashboard was overwhelming. Users described the home screen as cluttered, confusing, and full of content they never asked for.

The data backed it up. All 20 respondents said they only play one or two different games per week, yet the recently played list displayed seven. Advertisements lived on the home page. Navigation was buried in the bottom left corner with no clear hierarchy. And the background art, one of the most visually distinctive parts of the Xbox experience, was barely visible behind a wall of tiles.

Xbox users were not confused about what they wanted to do. They were confused by an interface that made it harder than it needed to be.

Xbox dashboard showing tiles covering background art

Background Art Hidden

50%of background art blocked by tiles
Xbox dashboard showing 7 recently played games

Too Many Choices

7 gamesshown, but users play 1-2 per week

Research

Two methods to understand the community and surface the real pain points.

A survey of 20 Xbox users was conducted to understand usage patterns and surface frustrations with the current dashboard. Every single respondent said they play only one or two different games per week, yet the dashboard displayed seven in the recently played list. Users also flagged cluttered tiles, too many ads on the home screen, and difficulty finding what they needed quickly.

"You literally can barely see the wallpaper behind all this junk."

Xbox User

"The home page has too much going on. There are too many ads displayed."

Xbox User

"Seems like there are too many boxes, it's confusing."

Xbox User

10 participants were asked to rank the five main sections of the Xbox interface in order of importance. Library came out on top, followed by Game Pass, Store, Community, and Recently Played. These findings directly informed the navigation hierarchy in the redesign, putting the most important sections front and center.

Solution

The solution was a redesigned Xbox dashboard that stripped away everything competing for the user's attention. Recently played titles sit front and center, and a horizontal navigation bar replaces the vertical navigation. The horizontal layout maps naturally to the left and right bumpers on an Xbox controller, which players already use to move between tabs. Store promotions and Game Pass content were moved to their own dedicated tabs, giving the home screen a clear, singular purpose.

From sketches to high fidelity prototype.

Click a step to explore

With research findings in hand, the first step was getting ideas on paper. Sketches explored the layout of three key pages: Home, Store, and Library. The goal was to strip the interface back to its core, removing the clutter and rebuilding the hierarchy around what users actually needed.

The research was real. The design was real.

This was a personal project — so while it was never implemented, every decision in the redesign was grounded in real user research.

Xbox dashboard before and after redesign

Personal project — not affiliated with or implemented by Microsoft.

© 2026 Aleks Duni

© 2026 Aleks Duni

© 2026 Aleks Duni